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From: | Karrym |
ID: | QVwmXjVYU5I |
Date: | December 14, 2001 at 3:13 pm |
In Reply to: | Here's the problem: |
Subject: | RE: Here's the problem: |
Cleric Torat wrote:"This is accomplished through advanced cloning techniques, which enables humans to regrow most of the changed cells instantly while respawning. Some information is always lost when an image travels through the Grid so death would always leave you weaker. This has been somewhat circumvented by borrowing from the future respawn cycles. That means that no weakness exists after spawning, but that future growth is hampered instead."
It looks like you don't loose EARNED experience, but suffer a penalty to experience you earn in the future instead.
I didn't want to talk about it in this thread but wanted t start a new one since this disturbed me a lot. And as often happens it slipped my mind... I'll start a new thread on that, on this forum new replies don't bump threads to the top, and I'd really like some clarifications on that.
Concerning the medic/exp issue:
In EQ rezzes are very important because it allows you not to go on a corpse run, i.e. trying to retrieve the items you lost on your corpse upon death, going to fight naked the very same monsters that killed you ;) Also they allowed you to get back almost all exp you lost upon death.
In DAoC, a resurrection means you don't spend money to buy back Constitution points from a healer and only lose half the exp you would have lost without the rez.
Since medics in IO don't have to rez and don't help in getting back lost exp, imho they lose a lot of their usefulness. I am not saying they are thus completely useless, I am sure they'll have plenty to do.