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From: Karrym
ID: QVwmXjVYU5I
Date: December 14, 2001 at 3:56 pm
Subject: Exp loss

Spin off from the "Medics" thread.


Cleric Torat wrote:

"This is accomplished through advanced cloning techniques, which enables humans to regrow most of the changed cells instantly while respawning. Some information is always lost when an image travels through the Grid so death would always leave you weaker. This has been somewhat circumvented by borrowing from the future respawn cycles. That means that no weakness exists after spawning, but that future growth is hampered instead."

It looks like you don't loose EARNED experience, but suffer a penalty to experience you earn in the future instead.


I am not sure the last sentence means that you start earning less exp for every kill or quest or whatever when you die. It may also means that might also get less points to add to your skills/stats/abilities when you level, or they may cost more exp/points to raise, or whatever.

If that is the case then it is imho the harshest death penalty ever. I know I can make lost exp back. Now if with every death I was hampering my character's *future* development I see no point in developing a character at all. We all die in MMORPGs, a lot, it is part of the game. But if my character starts to stagnate after x deaths I wonder if it will be at all possible to reach mid-levels.

This seems strange (if the death penalty in IO is as harsh as I think it is), now that every MMORPG seems to implement much lighter death penalties so as to show that they are so much less frustrating and user-friendly than EQ :)


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